﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class CollectionShaderTag
{
    public static readonly int Data = Shader.PropertyToID("_data");
    public static readonly int MainTex = Shader.PropertyToID("_MainTex");


    //texture origin Tag
    public static readonly int TextureData = Shader.PropertyToID("_TextureData");
    public static readonly int ColorsCountPerShaderData = Shader.PropertyToID("_ColorsCountPerShaderData");
    public static readonly int TexDataHeight = Shader.PropertyToID("_TexDataHeight");
    public static readonly int TexDataWidth = Shader.PropertyToID("_TexDataWidth");
    public static readonly int InstanceArray = Shader.PropertyToID("_InstanceArray");

}
